Sry, have not been able to contribute with feedback for a while. So here are my two cents regarding the current balance (I guess the fruitbalance is current Xonotic default? If not, some of these points may apply to default Xonotic physics).
The Nex is a super sweet thing - I really like the idea and the implementation of that. The concept is, from my point of view, just perfect and sets the Nex aside from the other weapons. One suggestion: add the push for primary fire and the drag for secondary fire as we had it once, and make their force dependent on your movement speed as well. This would make the nex even more different from the other weapons and could add a lot of fun for crazy people like me.
Another idea that just came to my mind: why don't we keep the name NEX for that weapon in honoration of the roots of Xonotic?
The grenades are very slow nowadays, it is really hard to hit anyone with them unless in really close combat. I am ok with making the secondary unsticky again, though I really liked the sticky ones very much. But there seems to be a mine layer concept for that.
Oh, and of course the laser could have more push for vertical movement
Movement feels very sluggish, I find it hard to move around quickly. Somehow I think the player models weigh twice as much as the old ones :o) You can get very much speed by bunny hopping and lasering yourself off walls, but in closed quarters you can't really move/dodge very well. My experience is that the overall gameplay gets much slower by the current settings once you encounter an opponent. This adds a lot of tactical elements to the gameplay of course, but it is not any more really fast.
The Nex is a super sweet thing - I really like the idea and the implementation of that. The concept is, from my point of view, just perfect and sets the Nex aside from the other weapons. One suggestion: add the push for primary fire and the drag for secondary fire as we had it once, and make their force dependent on your movement speed as well. This would make the nex even more different from the other weapons and could add a lot of fun for crazy people like me.
Another idea that just came to my mind: why don't we keep the name NEX for that weapon in honoration of the roots of Xonotic?
The grenades are very slow nowadays, it is really hard to hit anyone with them unless in really close combat. I am ok with making the secondary unsticky again, though I really liked the sticky ones very much. But there seems to be a mine layer concept for that.
Oh, and of course the laser could have more push for vertical movement

Movement feels very sluggish, I find it hard to move around quickly. Somehow I think the player models weigh twice as much as the old ones :o) You can get very much speed by bunny hopping and lasering yourself off walls, but in closed quarters you can't really move/dodge very well. My experience is that the overall gameplay gets much slower by the current settings once you encounter an opponent. This adds a lot of tactical elements to the gameplay of course, but it is not any more really fast.
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Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!
Latest track on soundcloud: Farewell - to a better Place (piano improvisation)
New to Xonotic? Check out the Newbie Corner!

