Updates:
- Laser has a new feature that takes your current speed into account when calculating the push direction, so that accelerating by lasering off of flat ground is easier.
- Laser has more push force vertically than horizontally (now matches force 300 vertically, it was 400 in Nexuiz which I STILL think is way too much
). At least you can jump up to the second floor on dance now even with relatively large error marigin.
- Health/armor limits changed:
* 25/50hp can be picked up all the way to 150 health instead of 100
* 5/100hp can be picked up all the way to 250 health instead of 200
* Any kind of armor can be picked up all the way to 250 instead of 200
* Start with 250hp/250a in LMS and CA instead of the old 200hp/100a
- Newtonian projectiles were turned on again, like it was in Nexuiz.
- Nex has a minimum dmg of ~60, and 100 when fully charged. There is now a relatively slow rot down to 50%. There is also an additional indicator around the crosshair that displays how much the nex is currently charging, to make velocity charge more obvious to new players.
- Hagar radius increased slightly as an attempt to make it stronger.
- Rocket launcher damage reduced to 90 from 100 to balance it out a little more.
- Laser has a new feature that takes your current speed into account when calculating the push direction, so that accelerating by lasering off of flat ground is easier.
- Laser has more push force vertically than horizontally (now matches force 300 vertically, it was 400 in Nexuiz which I STILL think is way too much
). At least you can jump up to the second floor on dance now even with relatively large error marigin.- Health/armor limits changed:
* 25/50hp can be picked up all the way to 150 health instead of 100
* 5/100hp can be picked up all the way to 250 health instead of 200
* Any kind of armor can be picked up all the way to 250 instead of 200
* Start with 250hp/250a in LMS and CA instead of the old 200hp/100a
- Newtonian projectiles were turned on again, like it was in Nexuiz.
- Nex has a minimum dmg of ~60, and 100 when fully charged. There is now a relatively slow rot down to 50%. There is also an additional indicator around the crosshair that displays how much the nex is currently charging, to make velocity charge more obvious to new players.
- Hagar radius increased slightly as an attempt to make it stronger.
- Rocket launcher damage reduced to 90 from 100 to balance it out a little more.
Links to my: SoundCloud and bandcamp accounts

