11-23-2010, 05:47 PM
Just wanted to comment on something said in another thread, but which makes more sense to discuss here.
This is very true. From what I've seen and played, it seems Xonotic will be unintentionally slow paced because movement is now beyond a speed where combat is very effective. Like if you had a racing game where you can move at Mach 1, but very sparse and mildly dangerous obstacles and gradual turns. You are technically moving fast, but the action is slow paced because there isn't much you actually need to or can do, besides continue to move fast.
Subsequently, I'd recommend official development resources be applied to only the three still playable gametypes-- Race, CTS and Flag Run (formerly CTF).
Also, all the humanoid character models should be seen mounted on top of "hoverboard" models during matches, to much better fit and explain the physics and gameplay of Xonotic.
Finally the frag-focused announcer audio clips might need to be rewritten and re-voiced for movement and trick based achievements, like "Big Air!" or "M-M-M-MEGA CAP!" As well as for the now mother of achievements "You got a Frag!", just in case a player actually get's a kill in someplace, probably an AFK.
(11-23-2010, 04:54 PM)kojn^ Wrote: Fast-paced is a term I don't like around here, everyone presumes it means you have to run around like a maniac constantly, doesn't make a good game. UT is fast-paced but it's movement mechanics are slower then xonotic, except for dodge for example.
This is very true. From what I've seen and played, it seems Xonotic will be unintentionally slow paced because movement is now beyond a speed where combat is very effective. Like if you had a racing game where you can move at Mach 1, but very sparse and mildly dangerous obstacles and gradual turns. You are technically moving fast, but the action is slow paced because there isn't much you actually need to or can do, besides continue to move fast.
Subsequently, I'd recommend official development resources be applied to only the three still playable gametypes-- Race, CTS and Flag Run (formerly CTF).
Also, all the humanoid character models should be seen mounted on top of "hoverboard" models during matches, to much better fit and explain the physics and gameplay of Xonotic.
Finally the frag-focused announcer audio clips might need to be rewritten and re-voiced for movement and trick based achievements, like "Big Air!" or "M-M-M-MEGA CAP!" As well as for the now mother of achievements "You got a Frag!", just in case a player actually get's a kill in someplace, probably an AFK.

