11-25-2010, 06:51 PM
(11-24-2010, 10:28 PM)master[mind] Wrote: -_-
Ya know, speed was what made Nexuiz fun. It was the only FPS I played where shooting people wasn't the only adrenaline rush. I'm not sure how y'all are missing it, but combat really was rather prominent in Nexuiz, as a medium level player, I played against people far better than me in almost every match, but I still had large numbers of intense firefights with them, but not with newer/worse players. I think the setup was perfect as it was. When you try to please the n00b crowd with game physics and mechanics you end up with CoD. CoD is not taken very seriously. Meanwhile, Quake Live and TF2 are taken very seriously because someone decided skill should stay as an important part of a game. Yes, there is some skill involved in CoD, but problem is, there is very little technique to master besides Quick Scoping. Meanwhile, Nexuiz became a fun challenge of mastering weapon handling and movement control. The more I played, the more I was rewarded, being able to perform a better trick jump or capping that flag in less time. On the flip side, I also gained the ability to work with combos and watched my k/d ratio improve. I mastered some of the harder weapons and saw even more improvement in k/d. If were trying to dumb the game down for n00bs, then slowing the movement speed and reducing weapon damage is a great idea, otherwise, lets keep the concept of map control, tricky movement, and weapons combos alive. Those are the features that made Nexuiz Nexuiz, and should make Xonotic Xonotic.
Agreed. That is what made Nexuiz stand out from like EVERY SINGLE FPS EVER MADE. It should definitely be carried over into Xonotic and that's why I've urged so many people to try out the balance and physics tweaks I made, since I made those to preserve what made the game so much fun to begin with.

