@everybody: Thanks for feedback
Would you (master)mind if I quote you guys in my sig? 
Also: I have no limits in mediafire (except for single file size), and do they have any waiting time? I didn't know that... anyway, I'am gonna give dropbox a try. Thx for suggestion, master[mind]
I think I know what do you mean. 'Overpunch'
I'll consider this while working on v. 3, thanks for suggestion 
I've made Waves (v. 1 & 2) within about 2 hours non-stop. I first created main riff, then recorded beatbox, then made a beat on top of it. I think I almost got that nice trippy fast D'n'B drumloop thing...
It's 160 bpm
As for style, yeah i think I'am starting to get how this background music should be done like
It's not a stand-alone thing, it has to play together with the picture. I was playing Xono, then I got some melody in my head, I turned it off and started doing
This looks like a good strategy for making music for the game - maybe it could be used to make music for specific maps
Would you (master)mind if I quote you guys in my sig? 
Also: I have no limits in mediafire (except for single file size), and do they have any waiting time? I didn't know that... anyway, I'am gonna give dropbox a try. Thx for suggestion, master[mind]
(12-06-2010, 11:28 AM)jaykay Wrote: drums are a bit too "clicky" (i cant' describe it better) in the first part.
I think I know what do you mean. 'Overpunch'
I'll consider this while working on v. 3, thanks for suggestion 
I've made Waves (v. 1 & 2) within about 2 hours non-stop. I first created main riff, then recorded beatbox, then made a beat on top of it. I think I almost got that nice trippy fast D'n'B drumloop thing...
It's 160 bpmAs for style, yeah i think I'am starting to get how this background music should be done like
It's not a stand-alone thing, it has to play together with the picture. I was playing Xono, then I got some melody in my head, I turned it off and started doing
This looks like a good strategy for making music for the game - maybe it could be used to make music for specific maps
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain

