Just wrote a nice reply and accidently deleted it.
Halogene, the reason why is because I don't want to see all the threads like nexuiz had, about balancing problems mainly for CTF, 5 second player caps..then we get threads back then nex is too strong in other game's but the only useful weapon to stop FCs rocket flying along with the machinegun, which started turning the CTF game's mainly into 3-4 weapon contests. I can imagine the next thing would be that the nexgun is now NOT strong enough to stop rocket flyer's if we had nexuiz style rocket flying because it has been balanced better then it was in nexuiz. Why try to incorporate multiple things around an issue, that's illogical, why not tweak what is causing problems to what is already in place, and that has been done. Xonotic should be and for me is trying to fix as many as these problems that we had in nexuiz, and so far everything feel's much better and less random elements, I don't want to have a game that is going to create these style thread's again and again, and trying to 'tweak' stuff around one aspect and failing, if I'm correct warsow suffered from similar problems in CTF.
I have wrote about this atleast twice before now, I have no objections to a game-mode with NEXUIZ STYLE rocket flying, it'd be cool yes, but it doesn't fit the current setup and/or weapon development that has been in 'development' now for months. A game-mode that has different weapon's or a push weapon that would work better when game's have rocket flying is fine.
As it is, the rocket jump strength is how frutiex described it, it's not too insane now.
For me this game is about fragging, I don't want to see a push weapon in normal gameplay..what good is it going to be just to push people around, because it's fun? Then put it into a game-mode where it fit's a different gameplay & weaponset, but having such a weapon in the default settings for me personally is pointless.
Halogene, the reason why is because I don't want to see all the threads like nexuiz had, about balancing problems mainly for CTF, 5 second player caps..then we get threads back then nex is too strong in other game's but the only useful weapon to stop FCs rocket flying along with the machinegun, which started turning the CTF game's mainly into 3-4 weapon contests. I can imagine the next thing would be that the nexgun is now NOT strong enough to stop rocket flyer's if we had nexuiz style rocket flying because it has been balanced better then it was in nexuiz. Why try to incorporate multiple things around an issue, that's illogical, why not tweak what is causing problems to what is already in place, and that has been done. Xonotic should be and for me is trying to fix as many as these problems that we had in nexuiz, and so far everything feel's much better and less random elements, I don't want to have a game that is going to create these style thread's again and again, and trying to 'tweak' stuff around one aspect and failing, if I'm correct warsow suffered from similar problems in CTF.
I have wrote about this atleast twice before now, I have no objections to a game-mode with NEXUIZ STYLE rocket flying, it'd be cool yes, but it doesn't fit the current setup and/or weapon development that has been in 'development' now for months. A game-mode that has different weapon's or a push weapon that would work better when game's have rocket flying is fine.
As it is, the rocket jump strength is how frutiex described it, it's not too insane now.
For me this game is about fragging, I don't want to see a push weapon in normal gameplay..what good is it going to be just to push people around, because it's fun? Then put it into a game-mode where it fit's a different gameplay & weaponset, but having such a weapon in the default settings for me personally is pointless.
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