12-28-2010, 05:47 AM
I *think* no. 1 may just be the fact that you're jumping over the weapon, which can't really be fixed but it might also be a bug where collision detection is not working. I tend to slow down, stop or time my jumps to pick up weapons at speed.
On point #2: f you want to know (or, if you're running a server and wish to change) weapon damage values, just look at the CVars. Most of the weapon related ones are stored in http://git.xonotic.org/?p=xonotic/xonoti...7c;hb=HEAD.
These are a bit tedious to look over, but they all follow a common pattern. For example "g_balance_laser_primary_damage 20" means that the laser's primary damage inflicted on enemies is 20 (for a direct hit), and "g_balance_nex_secondary_force 0" means that the Xon's alt-fire has 0 force.
As for #3 I like the menu music as is, but if you want to change it set the "menu_cdtrack" CVar to your liking
#4 will come with time, but I think we all want more active players and tournaments
On point #2: f you want to know (or, if you're running a server and wish to change) weapon damage values, just look at the CVars. Most of the weapon related ones are stored in http://git.xonotic.org/?p=xonotic/xonoti...7c;hb=HEAD.
These are a bit tedious to look over, but they all follow a common pattern. For example "g_balance_laser_primary_damage 20" means that the laser's primary damage inflicted on enemies is 20 (for a direct hit), and "g_balance_nex_secondary_force 0" means that the Xon's alt-fire has 0 force.
As for #3 I like the menu music as is, but if you want to change it set the "menu_cdtrack" CVar to your liking
#4 will come with time, but I think we all want more active players and tournaments


