12-28-2010, 05:43 PM
#1: You just have to learn to time it properly, as you're just jumping over the weapon just as clanclanclan said. This is not something which will be changed mostly likely either as the bbox for the pickup model is already large enough. -- you could suggest to mappers that they should position the weapons slightly in the air, though, then even jumping over it wouldn't be possible.
#2: Sorry, but I think this is a bad idea unless you have some sort of debugging mode. I do not want to be spammed with a message every single time I get a hit telling me how much damage i've done. Besides, this would make it too easy to figure out how much health your opponent has. So by default, no.
In line with clanclanclan's suggestion of reading the balance cvars, I actually want to say that i'm making a script which calculates certain information (such as DPS) about weapons in balance configurations. Should be released some time soon if I get the motivation to.
#3: Eh - i'm totally indifferent to this, so if you can find a better track to use then by all means suggest it. (I don't even use music in Xonotic/Nexuiz.)
#4: what clanclanclan said.
#2: Sorry, but I think this is a bad idea unless you have some sort of debugging mode. I do not want to be spammed with a message every single time I get a hit telling me how much damage i've done. Besides, this would make it too easy to figure out how much health your opponent has. So by default, no.
In line with clanclanclan's suggestion of reading the balance cvars, I actually want to say that i'm making a script which calculates certain information (such as DPS) about weapons in balance configurations. Should be released some time soon if I get the motivation to.
#3: Eh - i'm totally indifferent to this, so if you can find a better track to use then by all means suggest it. (I don't even use music in Xonotic/Nexuiz.)
#4: what clanclanclan said.

