(12-29-2010, 07:57 AM)Lee_Stricklin Wrote: Nexuiz 2.5.2(note the lack of pure servers in this shot)
I bet you not a single one of these servers run default 2.5.2 settings. Also the problem is more that people are still unaware of Xonotic. We don't (afaik) advertise a new "version" in Nexuiz 2.5.2 like we always did before, and even if we did that, people kept on playing older versions for ages.
(12-29-2010, 07:57 AM)Lee_Stricklin Wrote: There's a few things I like about it, but for the most part I still aint feeling this balance/physics setup. My main problem is that the game now feels like a slow-paced Quake clone (Alien Arena plays better than this now as does DM Classic, QuakeWorld, Quake Live, etc.) as opposed to being a unique mix of things like what was found in Nexuiz 2.3, 2.4, and 2.5. This feels really bad, for crying out loud the fact that you have to bunny hop EVERY INCH of a narrow corridor if you want to stay faster than a snail (I can run faster than the in-game characters for crying out loud and I'm in bad shape) is pretty annoying as is trying to set off a combo with a lightning gun. The Crylink still feels like an extra HLAC albeit with an interesting primary and I can guarantee that the nex is going to be a disaster if anybody decides to bring in some Tribes-style action that was all too common in 2.4 and 2.5. There seems to be cool things in these files, but they're overshadowed by stuff that destroys what made me like Nexuiz 2.3, 2.4 (this one especially), and 2.5. btw the health caps + rifle = me camping in a corner a few players quickly found out the other day. The ridiculous amount of pellets on the shotty also seems like a bad idea as it makes it too lethal at near point blank range, but useless between short and medium ranges. 2.4.2's balance got it right.
You just like bashing everything that's new, face it.
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