(12-29-2010, 08:53 AM)Lee_Stricklin Wrote: Also, it's perfectly normal for a game to not be too pure if it's been out over a year. It is however not normal if it's been out for less than a month.
Can you please take a look at which cvars are impure before even stating stuff like this. I bet no cvar changes physics or weapons in any way yet on the normal public servers.
(12-29-2010, 08:20 AM)Fisume Wrote: Why did you actually implent the Health/Armor limits? You normally didnt get more than 200 health/200 armor anyway.
1. Players can't hog every pickup they see. This way there will always be health around when you need it quickly: after a fight. Also on public servers a noob can't take everything they see away from their teammates, causing more damage than good. (said noob will not play very well, waste of said pickups. Said teammate will not survive too well either)
2. SOME skilled guys WERE able to pick up INSANE amounts and even on some maps maintain something like 400 hp / 300 a. This is terrible for gameplay, especially in CTF but also in duel. The solution is not placing fewer pickups on the map, then you end up with more of problems discussed in 1.
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