12-30-2010, 07:37 AM
(This post was last modified: 12-30-2010, 07:44 AM by Lee_Stricklin.)
The physics are EXTREMELY close actually, they're essentially a sped up fruitphys file with a slightly lower acceleration. His run speed is about 18MPH, mine is 25 (this keeps you from being immobilized if your not bunnyhopping, holding down jump every inch of G-23 is not fun) and the acceleration is set up to keep the transition from run to bunny hop from being over the top. The balance on the other hand is drastically different. It was actually based off of the 2.4.2 balance and later evolved to include caps and other features mostly found in Fruitiex's settings. The important thing for me was to preserve what made Nexuiz 2.4 so fun: It was fast, intense, chaotic, and balanced with weapons that felt right and weren't irritating to use. I initially opposed caps, but then realized that yeah stacking did ridiculous at times and when done right caps can actually keep the game moving. The main thing I avoided when implementing caps was setting it up in a way that would actually ENCOURAGE camping as opposed to preventing it. How much incentive do I have to try to grab health if very few pickups can actually put me over 100? Not much and a few players found that out when I picked a corner and started nabbing headshots with the rifle, the game simply devolved into hold a good spot and then grab health/armor when I need it. One thing that annoyed me was the redundancy that existed between the HLAC and Crylink (hell maybe even the machine gun). I balanced the HLAC as a general purpose spam weapon/hell raiser good for causing panic and doing damage in the right situations and balanced the Crylink to mostly act like it did in 2.4/2.5 keeping it the shreddar (if you've played Turok 2 you know what I'm talking about) type weapon that it was. I can go into more detail as to how I ended up with what I did in the balance, but I already have a wall of text. The bottom line is I tried to set the game up to be fluid, fast moving, with a good feel (let's face it, using a lightning beam to set off a combo sucks), and weapons that are familiar and easy to pick up while serving their own purpose. I also brought in some of what Fruitiex introduced such as ammo caps (limits are straight copy/pasted, though consumption rates were changed), health caps (spawn with 200, rot to 100, can stack to 300, nothing is going to sit still and spawn kills don't come easy either), armor caps, and various new weapon functions that I thought would compliment what I was aiming for. One other thing I made sure of was NOT TO BREAK MAPS! I don't know about balanceFruit, but CTF-Go and various other huge maps still play pretty much how they were intended with my configuration. I had a problem getting around Mircea Kitsune's Deck 16 port using Fruitiex's setup, but not so much with mine. My latest settings are currently in the preview, seriously give them a try for once and see how they play. You'll find the weapons are pretty familiar, the nex isn't over powered (though you'll hate it for short-medium ranges since I geared it to long range), and nothing is going to really sit still unless a situation calls for it. Damn that was a long post.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.

