I don't know, but the Nexuiz 2.4 balance was probably the worst balance that I ever played, also the Crylink - a nightmare.
The current balance is pretty nice already (yes CR discussions but hey..), I like it (like Halogene pointed out) that you have a chance to frag someone with every weapon (at least it feels like that
). In Nexuiz it was basically RL, Nex, Mortar that made you win.
Maybe you just need to practise it? Its a new, different game and everyone has to learn it at first.
The map "Go" is a big, open space map, kind of poor design. Quite good on publics but wouldn't work well in competitive games I guess.
I believe that no one wanted to port Nexuiz maps, because 'we' want quality official maps in Xonotic. I think you need to port them properly, if you have to port them. Don't blame the physics for that if you port them 1to1 in size etc. . Just check Runningman (one of the best CTF maps in Nexuiz); it looks great and got some nice good things now. I can do any jumps like in Nexuiz or even better jumps now. The current official maps are good and look good also.
About laser: I would love to have the push force on opponents back, because its really fun. At least to test it a bit.
Yeah, 100% agree. Some people said that they think Xonotic got too much weapons already now. Maybe 1 or 2 should be really removed in 1.0 or so. Potential candidates in my eyes: Port-O-Launch + Fireball (and the Tuba)
[Btw, recording a Key Hunt match at the moment and the keys look really ugly if you are close to them!
]
The current balance is pretty nice already (yes CR discussions but hey..), I like it (like Halogene pointed out) that you have a chance to frag someone with every weapon (at least it feels like that
). In Nexuiz it was basically RL, Nex, Mortar that made you win.(12-30-2010, 07:37 AM)Lee_Stricklin Wrote: (this keeps you from being immobilized if your not bunnyhopping, holding down jump every inch of G-23 is not fun)
Maybe you just need to practise it? Its a new, different game and everyone has to learn it at first.
(12-30-2010, 08:54 AM)FruitieX Wrote:(12-30-2010, 07:37 AM)Lee_Stricklin Wrote: CTF-Go
The map "Go" is a big, open space map, kind of poor design. Quite good on publics but wouldn't work well in competitive games I guess.
I believe that no one wanted to port Nexuiz maps, because 'we' want quality official maps in Xonotic. I think you need to port them properly, if you have to port them. Don't blame the physics for that if you port them 1to1 in size etc. . Just check Runningman (one of the best CTF maps in Nexuiz); it looks great and got some nice good things now. I can do any jumps like in Nexuiz or even better jumps now. The current official maps are good and look good also.
About laser: I would love to have the push force on opponents back, because its really fun. At least to test it a bit.
(12-30-2010, 11:23 AM)kojn^ Wrote: No more weapon's, it's been stated many a time that Xonotic probably already has far too many then needed
Yeah, 100% agree. Some people said that they think Xonotic got too much weapons already now. Maybe 1 or 2 should be really removed in 1.0 or so. Potential candidates in my eyes: Port-O-Launch + Fireball (and the Tuba)
[Btw, recording a Key Hunt match at the moment and the keys look really ugly if you are close to them!
]
|]
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