12-30-2010, 05:42 PM
(This post was last modified: 12-30-2010, 05:51 PM by Lee_Stricklin.)
(12-30-2010, 08:54 AM)FruitieX Wrote: The only thing I've heard some complain about recently is that the current physics are too FAST not the opposite. And you're only making them faster??
The run speed is the same as it was in 2.5 and it's now possible to achieve mostly the same speeds that were possible in 2.4 if you bunny hop or weapon boost.
(12-30-2010, 07:37 AM)Lee_Stricklin Wrote: spawn with 200
Do you play a lot of competitive games? It doesn't seem like you do, because this above idea completely breaks the concept of map control. With that much health right from the start it'll be so much easier for a player to just run straight after the opponent they got fragged by, rack some (lots of) damage before said opponent gets a chance to stack up again. This'll turn the match into an uninteresting turn-based fragfest, lacking the most important element in duels/tdm in Quake based games: map control.
It rots down to 100 though and weapons that are the most effective on a given map (spam weapons especially) have a tendency to drain ammo fast. If you don't move around the map, your gonna get killed. This does not turn the game into a turn-based fragfest like what your saying. The 200 health at respawn just keeps everything moving since your going to want to stop it from rotting as soon as possible VS your set up that encourages me to camp in maps.
(12-30-2010, 07:37 AM)Lee_Stricklin Wrote: CTF-GoWhat is that?
Just an example of a popular map that will be broken by your movement/weapons settings.
(12-30-2010, 11:55 AM)Flying Steel Wrote: [quote='Lee_Stricklin' pid='18841' dateline='1293712659']
His run speed is about 18MPH, mine is 25 (this keeps you from being immobilized if your not bunnyhopping, holding down jump every inch of G-23 is not fun) and the acceleration is set up to keep the transition from run to bunny hop from being over the top.
There has to be a big shift in game play between hopping and running or else hopping is just a better form of running, which makes it bullshit. Then it only makes sense giving running the hop speed and acceleration and then having only straight jumping (no bunny hopping).
There must be a strong difference, which is basically to make hopping fast and running maneuverable. Once one's territory is crossed by the other it becomes pointless.
There IS a big shift in gameplay when you bunny hop, I just made it closer to what it was in 2.4 and 2.5 so it isn't over the top like it is in fruitphys. Bunnyhopping allows you to easily do 70MPH around a map whereas running you'll only do 25. The laser can also be used to give you a quick boost and you can now control what kind of hop your going to pull depending on what angle you fire it.
Seriously try ACTUALLY PLAYING with my settings for about an hour or two before posting stuff about it. I actually played with balancefruit as in put quite a few hours into it. The latest version of my configs are already in the preview release, so anybody that downloaded that or updated their git versions of the game already has them.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.



