01-01-2011, 03:17 PM
What does the inner ring depletion mean? Does this reduce the damage dealt by the nex again? Or what is it for? I missed the description, obviously. I also don't understand what you mean with "it should atm be good for about 4 shots in a sequence", please elaborate (I wanna understand this).
In the matches I played, the nex still proved to be a very powerful weapon. Initially I tried to watch that I keep the nex constantly charged at about maximum while not touching the inner circle. I found that a very challenging side-aspect of the nex. Having the nex deal you damage when you "overcharge" sounds to me to be a reasonable way to prevent stacked-up players from constantly charging it. Also the ammo consumption during charging would prevent this. That way you'd really have to think about when you charge and when you don't.
If this makes the nex too weak, then we could think about slightly increasing its full charged damage.
These are only ideas that I actually thought were implemented that way... and that I found really smart. Apart from that it would change what we have now, what do you think basically about those ideas?
In the matches I played, the nex still proved to be a very powerful weapon. Initially I tried to watch that I keep the nex constantly charged at about maximum while not touching the inner circle. I found that a very challenging side-aspect of the nex. Having the nex deal you damage when you "overcharge" sounds to me to be a reasonable way to prevent stacked-up players from constantly charging it. Also the ammo consumption during charging would prevent this. That way you'd really have to think about when you charge and when you don't.
If this makes the nex too weak, then we could think about slightly increasing its full charged damage.
These are only ideas that I actually thought were implemented that way... and that I found really smart. Apart from that it would change what we have now, what do you think basically about those ideas?
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