(01-01-2011, 03:17 PM)Halogene Wrote: What does the inner ring depletion mean? Does this reduce the damage dealt by the nex again? Or what is it for? I missed the description, obviously. I also don't understand what you mean with "it should atm be good for about 4 shots in a sequence", please elaborate (I wanna understand this).
It means that you won't be able to charge up your Nex for a while. If we for instance compare the Nex to a camera, then the inner ring would be the batteries, and the outer ring the capacitors of the flash etc. The batteries (inner ring) are depleted when charging up the capacitors (outer ring). If the batteries are empty, we won't be able to charge up the flash either.
When you don't charge for a while the battery of the Nex will start regenerating, just like health will start regenerating after a while of not taking any damage.
Hope that explains it

(01-01-2011, 03:17 PM)Halogene Wrote: Having the nex deal you damage when you "overcharge" sounds to me to be a reasonable way to prevent stacked-up players from constantly charging it.
This would probably be a viable alternative to what we have, but it still wouldn't keep players from keeping the Nex very close to being "overcharged" all the time, though. I do like the idea however, it would be pretty cool if you just before a shot start overcharging a lot, lose some health but also get an even more powerful shot.
(01-01-2011, 03:17 PM)Halogene Wrote: Also the ammo consumption during charging would prevent this. That way you'd really have to think about when you charge and when you don't.
I guess in the end, ammo consumption would be a more successful way of making sure people don't run around with 100% charge all the time. Should just dump the whole "battery idea", less stuff around the crosshair like this too
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