01-02-2011, 12:30 AM
(This post was last modified: 01-02-2011, 12:32 AM by Lee_Stricklin.)
(01-02-2011, 12:15 AM)Flying Steel Wrote:(01-01-2011, 03:33 PM)FruitieX Wrote: I guess in the end, ammo consumption would be a more successful way of making sure people don't run around with 100% charge all the time. Should just dump the whole "battery idea", less stuff around the crosshair like this too
You might want to consider though, the short term unpopular, but long term game improving move of simply dumping the overall monstrosity that is the Nex.
Because there's been like half a dozen major redesigns for this one weapon now, and still counting, with each trying to make it a balanced and reasonably specialized weapon. But each attempt seems to fail because the basic concept is fundamentally simplistic and the folks who have grown to like it make many demands about how it must remain the same in major areas (like damage).
And then there are, many have said, too many too similar weapons. The Nex competes with the Rifle for it's intended primary role as a sniper weapon. Why do you need both?
Stop making it a general purpose weapon and gear it to long range. THAT will fix the nex. My nex feels a bit weak at the moment (due to last minute changes), but with a simple tweak or two will be just right for maps like Deck 16, Go, Minideck, and anything that's wide open. It should pretty much be suicide to use the nex at closer ranges unless you plan to combo with it. Which requires some skill.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.


