01-03-2011, 12:08 AM
(This post was last modified: 01-03-2011, 12:11 AM by Lee_Stricklin.)
(01-02-2011, 08:19 PM)Flying Steel Wrote:(01-02-2011, 12:30 AM)Lee_Stricklin Wrote: Stop making it a general purpose weapon and gear it to long range. THAT will fix the nex.
No, the Rifle already balances long range warfare better. It brings some actual skill to sniping in this game.
There's basically no direction left to balance the nex in without it being a duplicate of another weapon.
Oh rly? Under my balance (give it a try if you haven't already):
Rifle: Medium/Long Range, does share one range of effectiveness with nex
Nex: Long Range/Extreme Range, does share one range of effectiveness with rifle
The two are pretty well balanced (well nex is a little weak at the moment, but it's an easy fix) and feel like two different weapons. They both require two different skills as well. I can't imagine something like Go (the map you guys love to hate) playing well with a rifle or Red Planet playing well with a nex.
(01-02-2011, 06:21 PM)kojn^ Wrote: Just to note lee, the weapon change time has not been changed (except for sniper), so this is just a myth about not being able to do weapon combo's.
As for the nex I don't see any problem with it, the using cells whilst charging for a more powerful shot make's sense though I really think that's the only change needed everything else is overkill, keep it SIMPLE.
Simplicity got thrown out the window when the Crylink primary was made complex.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.

