Yes, that's why we would need to balance the balances in relation to each other, too.
:o/ Too bad. I suspected it would make problems to code that. *sigh*
(01-06-2011, 05:31 AM)divVerent Wrote: For physics it is roughly doable, for weapon balance not at all (WAY too many cvars controlling that).
This is not an engine limitation, but the QC code would simply get VERY complicated...
:o/ Too bad. I suspected it would make problems to code that. *sigh*
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