Well Lee, how often does someone hit 3 shot's in a row with the nex conistently? Yes I've had a few time's I've hit FruitieX in duel 4 times (maybe 3 times?), and 5 time's in a row once, but that's just player skill you can't stop that, I hit player's more time's one or two time's (normally uncharged) and they don't die after 2 shot's no one else see's a problem with the damage but you, which must tell you something. Either a) Were all blatantly wrong b) Your blatantly wrong.
Let's not forget in 2.5.2 it did 110 damage 1.5 sec refire, you can't fire 2 charge shots in the current setting's anywhere that quick.
If we had it your way, the nex would become so frustrating because it would barely do much fragging at all, even more so in your settings where you start off with 100 armour.
Also, how often do you get respawn killed more then once in a row with the nex, that would be 4 shot's in a row hit minimum and they'd all have to be charged shots, and knowing where the guy spawned, i've not seen this happen once to me, nor have I done this once to anyone in Xonotic.
Like what green`marine said, spam a spawn then finish off is what I tend to do also, not waiting at just one with the nex.
The big problem I see Lee is, your testing with bot's offline which is kind of fine, however the current setting's have been tested online in hundred's of matches now, I never see any of this reported nex being so powerful rubbish in the game's I am playing, we'd of heard incontrollable whine by now if it was, most people are just getting on with it they can see it is not overpowered.
I will not comment on this nex matter anymore, it just seem's to be you on the thread/s who is saying it is unbalanced and worse then 2.5.2's which is just blatantly not true sorry to say, you can argue back but for me personally I don't see a reason to defend the current nex anymore as it seems to be primarily you > vs > the rest on this one.
Let's not forget in 2.5.2 it did 110 damage 1.5 sec refire, you can't fire 2 charge shots in the current setting's anywhere that quick.
If we had it your way, the nex would become so frustrating because it would barely do much fragging at all, even more so in your settings where you start off with 100 armour.
Also, how often do you get respawn killed more then once in a row with the nex, that would be 4 shot's in a row hit minimum and they'd all have to be charged shots, and knowing where the guy spawned, i've not seen this happen once to me, nor have I done this once to anyone in Xonotic.
Like what green`marine said, spam a spawn then finish off is what I tend to do also, not waiting at just one with the nex.
The big problem I see Lee is, your testing with bot's offline which is kind of fine, however the current setting's have been tested online in hundred's of matches now, I never see any of this reported nex being so powerful rubbish in the game's I am playing, we'd of heard incontrollable whine by now if it was, most people are just getting on with it they can see it is not overpowered.
I will not comment on this nex matter anymore, it just seem's to be you on the thread/s who is saying it is unbalanced and worse then 2.5.2's which is just blatantly not true sorry to say, you can argue back but for me personally I don't see a reason to defend the current nex anymore as it seems to be primarily you > vs > the rest on this one.
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