01-06-2011, 04:00 PM
(This post was last modified: 01-06-2011, 04:09 PM by FraNcoTirAdoR.)
Finally I'm at home and I can react on the electro too what kojn mentioned in the earlier post
I perfectly agree with it, i was just about to open a thread about it a few hours ago lol.
The thing is that electro (LG) is operating as a "damage exchanger" weapon, even against a freshly spawned opponent. So what do I mean? When the opponents spawn with a (very cool and strong) shotgun, and they just have a tiny bit skill to strafe they will dodge a vast amount of electro beams while constantly damage you. On average I would say it means you will lose like 80 HP before finally you kill the freshly spawned opponent. Electro does not have enough dps with 30-35% hit ratio (average aim) to take out an enemy before they do almost the same amount of damage --> thats what I mean on damage exchanger. With RL and mortar the story is different, you can push the opponent and constantly offset his aim this way, but with electro you cant.
I would rather increase the refire rate of electro: with stock ammo-count you can spam for really long, but with faster refire rate the DPS would increase and would deplete a bit faster. Sooo hmm, 10% faster refire rate?
I perfectly agree with it, i was just about to open a thread about it a few hours ago lol. The thing is that electro (LG) is operating as a "damage exchanger" weapon, even against a freshly spawned opponent. So what do I mean? When the opponents spawn with a (very cool and strong) shotgun, and they just have a tiny bit skill to strafe they will dodge a vast amount of electro beams while constantly damage you. On average I would say it means you will lose like 80 HP before finally you kill the freshly spawned opponent. Electro does not have enough dps with 30-35% hit ratio (average aim) to take out an enemy before they do almost the same amount of damage --> thats what I mean on damage exchanger. With RL and mortar the story is different, you can push the opponent and constantly offset his aim this way, but with electro you cant.
I would rather increase the refire rate of electro: with stock ammo-count you can spam for really long, but with faster refire rate the DPS would increase and would deplete a bit faster. Sooo hmm, 10% faster refire rate?

