01-07-2011, 02:46 PM
I like the underhand design of Seeker, I think merging it would make it REALLY powerful, but then I'm better at using Seeker than most.
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I think we should edit the health/armor system so that the armor lines up with the health system a little more. Suggestion:
This way they line up on everything except the cap limit, and also the _anyway set to 0 will mean there's plenty left for weaker opponent (prevent domination in duel) or teammate.
Right now the armor system seems completely unrelated to the health system, and it makes it hard to remember when you can pick up what and if it will do you any good (e.g. you run around picking up 5hp but you're already maxed out, but since it keeps picking them up you keep trying to collect).
The MG is still quite powerful at close range (because you can land almost all your shots) but with the secondary changed to bursts, it is no longer a weapon with any range. This wouldn't usually be a big deal, except that the shotgun melee is powerful as well, so if your opponent has enough sense and skill he will switch from his precision instrument of death and go to the shotgun and land a melee.
The Crylink's fire pattern has made it more deadly, because if you are really close OR at the meet distance you will land all your shots--with the old fire pattern you had to be close to do that. It's secondary is not as deadly as the HLAC because the projectiles are slower--which makes you have to lead much more than the HLAC and gives the opponent a better chance at dodging them.
The Electro secondary solves much of the problems it had in Nexuiz (the spamming) because it limits you to three balls which is plenty for a trap, although I would like to see it use a little less ammo (the secondary). I don't think the primary should have any more damage than it does now, a guy from Quake/Warsow totally dominated g-23 (actually it was the same round I got my Jan2011 FOTM candidate) with it (his name was 'Necrophag1st').
@FruitieX: Did you have a good vacation in Florida?
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I think we should edit the health/armor system so that the armor lines up with the health system a little more. Suggestion:
Code:
set g_pickup_armorsmall 5
set g_pickup_armorsmall_max 150
set g_pickup_armorsmall_anyway 0
set g_pickup_armormedium 25
set g_pickup_armormedium_max 100
set g_pickup_armormedium_anyway 0
set g_pickup_armorbig 50
set g_pickup_armorbig_max 150
set g_pickup_armorbig_anyway 0
set g_pickup_armorlarge 100
set g_pickup_armorlarge_max 150
set g_pickup_armorlarge_anyway 0
set g_pickup_healthsmall 5
set g_pickup_healthsmall_max 250
set g_pickup_healthsmall_anyway 0
set g_pickup_healthmedium 25
set g_pickup_healthmedium_max 100
set g_pickup_healthmedium_anyway 0
set g_pickup_healthlarge 50
set g_pickup_healthlarge_max 150
set g_pickup_healthlarge_anyway 0
set g_pickup_healthmega 100
set g_pickup_healthmega_max 250
set g_pickup_healthmega_anyway 0Right now the armor system seems completely unrelated to the health system, and it makes it hard to remember when you can pick up what and if it will do you any good (e.g. you run around picking up 5hp but you're already maxed out, but since it keeps picking them up you keep trying to collect).
The MG is still quite powerful at close range (because you can land almost all your shots) but with the secondary changed to bursts, it is no longer a weapon with any range. This wouldn't usually be a big deal, except that the shotgun melee is powerful as well, so if your opponent has enough sense and skill he will switch from his precision instrument of death and go to the shotgun and land a melee.
The Crylink's fire pattern has made it more deadly, because if you are really close OR at the meet distance you will land all your shots--with the old fire pattern you had to be close to do that. It's secondary is not as deadly as the HLAC because the projectiles are slower--which makes you have to lead much more than the HLAC and gives the opponent a better chance at dodging them.
The Electro secondary solves much of the problems it had in Nexuiz (the spamming) because it limits you to three balls which is plenty for a trap, although I would like to see it use a little less ammo (the secondary). I don't think the primary should have any more damage than it does now, a guy from Quake/Warsow totally dominated g-23 (actually it was the same round I got my Jan2011 FOTM candidate) with it (his name was 'Necrophag1st').
@FruitieX: Did you have a good vacation in Florida?


