After playing quite a bit here my toughs sofar
Laser: a bit odd that you get higher jumps from just moving little. otherwise feels good.
Shotty: primary to slow and to wide spread imo, frustrating and sorta spammy. damage seems ok tough. Secondary is perf.
Uzi: little to weak over all. a bit to much maximum spread.
mortar: preddy good, Id like secondary have less health so you can gl sec+laser jump again.
electro: no xD (really cant reconcile loosing the old primary, and i did really try). Primary to powerfully in experienced hands, secondary/combo looses much of its meaning. I fear this will be the new nex (in the sense it will be the constantly changing and debated gun)
Crylink: primary good'ish maybe a tad to high maximum damage and a tad to slow. secondary: useless/duplicate (see below)
HLAC: primary decent, secondary decent. overall uninteresting gun now (see below)
Hagar: Spamfactory with capital S. Not necessarily bad but i do feel it takes less skill and roe luck to frag with. Secondary fairly pointless compared to crylink prim.
Nex: To complicated. Slightly underpowered in general use.
Rifle: Horrible switchdelay. i really H A T E it. Damage wize ok, would like to see similar headshot damage but less on body. Secondary bleh yuck, silenced sneekage sucage. sorry cant stand it.
Rocket Launcher: Ok i guess. i prefer larger boom and less guidance, but thats just me. Visual effect needs to reflect the smaller radius better. Does rockets have a shedload of health? Dosent seem like they blow up by by eg mortar fire anymore.
T.A.G. Primary fires to many rockets, Secondary is fucked up again (its supposed to be anti missile!).
Fireball, Porto, Hook: "funny guns", not relevant to main balance IMO (perhaps tag belongs here too, at least for DM'ish modes)
EDIT: forgot minelayer:
Preddy interesting gun, damage seems balanced maybe a tad to much force. Bering able to detonate mines rather soon in the air makes it doubles as a sorta rl/gl; not sure if thats good or bad. Id recommend NOT putting this gun on DM'ish maps tough as it can be quite disruptive in non objective game-play IMO.
"(see below)"
To many rapid fire projectile weapons now, with similar dps, rof and radius. I propose deleting hagar all together, moving lightning to crylink secondary (and maybe switch so cry primary is lightning) and restore old electro primary. This way theres one rapid fire projectile gun, you sill have your beloved shaft and me and the likes get their beloved electro.
Net effect: Despite this may sound harsh, i have to point out i consider this a better balance as a whole then Nexuiz ever had. However i dont believe in "stfu cuz it could be worse"
As I will be doing the necessary code/config changes to see how my take on things would be in a branch, theres no imminent need to change/implement anything said above "just because" but only if you actually agree with it. ill post a new thread once that branch is ready for testing.
Laser: a bit odd that you get higher jumps from just moving little. otherwise feels good.
Shotty: primary to slow and to wide spread imo, frustrating and sorta spammy. damage seems ok tough. Secondary is perf.
Uzi: little to weak over all. a bit to much maximum spread.
mortar: preddy good, Id like secondary have less health so you can gl sec+laser jump again.
electro: no xD (really cant reconcile loosing the old primary, and i did really try). Primary to powerfully in experienced hands, secondary/combo looses much of its meaning. I fear this will be the new nex (in the sense it will be the constantly changing and debated gun)
Crylink: primary good'ish maybe a tad to high maximum damage and a tad to slow. secondary: useless/duplicate (see below)
HLAC: primary decent, secondary decent. overall uninteresting gun now (see below)
Hagar: Spamfactory with capital S. Not necessarily bad but i do feel it takes less skill and roe luck to frag with. Secondary fairly pointless compared to crylink prim.
Nex: To complicated. Slightly underpowered in general use.
Rifle: Horrible switchdelay. i really H A T E it. Damage wize ok, would like to see similar headshot damage but less on body. Secondary bleh yuck, silenced sneekage sucage. sorry cant stand it.
Rocket Launcher: Ok i guess. i prefer larger boom and less guidance, but thats just me. Visual effect needs to reflect the smaller radius better. Does rockets have a shedload of health? Dosent seem like they blow up by by eg mortar fire anymore.
T.A.G. Primary fires to many rockets, Secondary is fucked up again (its supposed to be anti missile!).
Fireball, Porto, Hook: "funny guns", not relevant to main balance IMO (perhaps tag belongs here too, at least for DM'ish modes)
EDIT: forgot minelayer:
Preddy interesting gun, damage seems balanced maybe a tad to much force. Bering able to detonate mines rather soon in the air makes it doubles as a sorta rl/gl; not sure if thats good or bad. Id recommend NOT putting this gun on DM'ish maps tough as it can be quite disruptive in non objective game-play IMO.
"(see below)"
To many rapid fire projectile weapons now, with similar dps, rof and radius. I propose deleting hagar all together, moving lightning to crylink secondary (and maybe switch so cry primary is lightning) and restore old electro primary. This way theres one rapid fire projectile gun, you sill have your beloved shaft and me and the likes get their beloved electro.
Net effect: Despite this may sound harsh, i have to point out i consider this a better balance as a whole then Nexuiz ever had. However i dont believe in "stfu cuz it could be worse"
As I will be doing the necessary code/config changes to see how my take on things would be in a branch, theres no imminent need to change/implement anything said above "just because" but only if you actually agree with it. ill post a new thread once that branch is ready for testing.

