01-08-2011, 09:51 PM
(This post was last modified: 01-08-2011, 09:53 PM by Lee_Stricklin.)
Electro/Lightning gun:
Exploding projectiles seem like they would be better than what they are now, but it just isn't the same as popping a few shots out and then setting them off from across a room as an opponent tries to go through a door way. Adding lightning to this weapon while retaining the original firing modes would seriously complicate this gun. Maybe making the laser similar to the one in Perfect Dark (N64/XBLA, primary acted very much like the current minus splash damage and the secondary emitted a shorter-range constant damage beam) would be a good way to implement a similar function without wrecking another weapon. If this is done, then the laser would have a true secondary fire and since the lightning gun wasn't really the most useful all-out fighting weapon anyway (more of a finisher), it can have unlimited ammo.
Crylink:
I actually experimented with the link function for a secondary on the crylink and couldn't get it quite right. Hopefully you'll have better luck doing so than I did, because it seems like a neat function to add and would kick a lot of ass if done right.
Rifle:
The reload as secondary fire seems like a good idea for the rifle as well, though it would be pretty much impossible to retain any panic-fire function if that's implemented. Maybe if the rifle is set up so that you have to manually fire each shot (you can't just hold mouse 1 down to fire repeatedly) and set it so that if you fire it at a certain rate that the damage will switch to what is set to secondary (hopefully you can make sense out of what I just tried typing). Also unlike the other precision weapon, this is not hit scan, so gearing it to shorter ranges than the nex makes more sense. Also, FIX THE DAMN SWITCH DELAY! RAWR!1!!one!
Nex/BFRG99999:
The problem with gearing the nex to short or medium ranges is that it is a hit scan weapon that hits EXACTLY where it's aimed. Doesn't make much sense for such a weapon to be good at those ranges, especially since the rifle isn't hit scan and more resembles a carbine than a big boy rifle like the nex. if it's made more powerful for close ranges then it will either be overpowered due to it's long range capability, or frustrating as hell for players if damage fall off (which SUCKS) is implemented.
Weapon mergings:
For the most part don't like the idea. In my opinion the HLAC can still be made it's own weapon as can the hagar and TAG. The TAG especially is more of a special weapon that used very little and will probably better suit anti-vehicular roles if/when we get those in the game. The only DM map I've seen that's properly placed this gun was Red Planet which is a rather obscure (and good) map. The HLAC under my config was geared mostly as a heavy offensive weapon for storming opponents at close-medium range while the hagar was best used to either make someone panic, pin them to a wall, or finish them off.
Exploding projectiles seem like they would be better than what they are now, but it just isn't the same as popping a few shots out and then setting them off from across a room as an opponent tries to go through a door way. Adding lightning to this weapon while retaining the original firing modes would seriously complicate this gun. Maybe making the laser similar to the one in Perfect Dark (N64/XBLA, primary acted very much like the current minus splash damage and the secondary emitted a shorter-range constant damage beam) would be a good way to implement a similar function without wrecking another weapon. If this is done, then the laser would have a true secondary fire and since the lightning gun wasn't really the most useful all-out fighting weapon anyway (more of a finisher), it can have unlimited ammo.
Crylink:
I actually experimented with the link function for a secondary on the crylink and couldn't get it quite right. Hopefully you'll have better luck doing so than I did, because it seems like a neat function to add and would kick a lot of ass if done right.
Rifle:
The reload as secondary fire seems like a good idea for the rifle as well, though it would be pretty much impossible to retain any panic-fire function if that's implemented. Maybe if the rifle is set up so that you have to manually fire each shot (you can't just hold mouse 1 down to fire repeatedly) and set it so that if you fire it at a certain rate that the damage will switch to what is set to secondary (hopefully you can make sense out of what I just tried typing). Also unlike the other precision weapon, this is not hit scan, so gearing it to shorter ranges than the nex makes more sense. Also, FIX THE DAMN SWITCH DELAY! RAWR!1!!one!
Nex/BFRG99999:
The problem with gearing the nex to short or medium ranges is that it is a hit scan weapon that hits EXACTLY where it's aimed. Doesn't make much sense for such a weapon to be good at those ranges, especially since the rifle isn't hit scan and more resembles a carbine than a big boy rifle like the nex. if it's made more powerful for close ranges then it will either be overpowered due to it's long range capability, or frustrating as hell for players if damage fall off (which SUCKS) is implemented.
Weapon mergings:
For the most part don't like the idea. In my opinion the HLAC can still be made it's own weapon as can the hagar and TAG. The TAG especially is more of a special weapon that used very little and will probably better suit anti-vehicular roles if/when we get those in the game. The only DM map I've seen that's properly placed this gun was Red Planet which is a rather obscure (and good) map. The HLAC under my config was geared mostly as a heavy offensive weapon for storming opponents at close-medium range while the hagar was best used to either make someone panic, pin them to a wall, or finish them off.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.

