(01-08-2011, 09:51 PM)Lee_Stricklin Wrote: Rifle:
The reload as secondary fire seems like a good idea for the rifle as well, though it would be pretty much impossible to retain any panic-fire function if that's implemented.
I don't give a damn. There's a Uzi for that.

(01-08-2011, 09:51 PM)Lee_Stricklin Wrote: Rifle:
Also, FIX THE DAMN SWITCH DELAY! RAWR!1!!one!
Then we should just remove the Rifle. Or come up with something better that fixes this problem: Fire Rifle, get insane amount of damage, switch to another weapon in less than half a second [and then switch back again for the same insane damage, unlike current Nex]. (UNACCEPTABLY OVERPOWERED in combos!)
(01-08-2011, 09:51 PM)Lee_Stricklin Wrote: Nex/BFRG99999:
...
if it's made more powerful for close ranges then it will either be overpowered ...
And yet it's got a lower DPS than the Rifle, ESPECIALLY now that the "red ring"/battery of the Nex depletes faster. You can't just keep firing and firing and get powerful shots.
Rifle:
-Headshot: 120 DPS (can be sustained for as long as you have ammo)
-Bodyshot: 60 DPS (can be sustained for as long as you have ammo)
Nex:
-Fully charged shots at the refire rate: 90 DPS (ALREADY THEORETICALLY IMPOSSIBLE)
-Holding primary and secondary: roughly 65 DPS (can only be sustained for roughly 2.2 seconds, which allows two charged shots)
-Holding secondary, firing when fully charged: roughly 65.5 DPS (this is the maximum DPS you can get out of the Nex btw, but as you can see it's not very different from the above and you have to time it VERY well, can only be sustained for 2.5 seconds, which allows two and a half charged shots)
-Holding primary: 45 DPS (can be sustained as long as you have ammo)
Assuming that my calculations are right, of course xD
(01-08-2011, 09:51 PM)Lee_Stricklin Wrote: Rifle:
...
Also unlike the other precision weapon, this is not hit scan
Afaik this is very very unnoticeable. You won't really have to lead your shot horizontally due to the very fast projectile speed. On the other hand a headshot will be more difficult to land at distance, since you have to aim a bit higher up than where the head actually is. Also it IS antilagged somehow, iirc. Feels quite usable at semi-high pings, which it absolutely wouldn't be without antilag.
Code:
set g_balance_sniperrifle_primary_speed 40000
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