(01-08-2011, 06:35 PM)FruitieX Wrote: If we do this, then we might as well go as far as to allow each player to pick their physics and balance sets in every gamemode by default. And balance the other physics/balances so that they are all weaker than the default, but still an option if you really really want to use one of them.
Yes, I actually thought about a system like the Empire Earth Civilisation Builder - where you can "buy" sort of special bonusses (increased weapon damage, movement velocities, and so on) for a fixed amount of points. Bonusses in the same group (let's say rocket launcher damage, push force, splash radius and turn angle) become more "expensive" when you already "bought" a bonus from that group so that you need to select wisely.
I had that idea when writing the initial post but felt it would be too complicated to throw at you - but now you had that idea already too! This is a splendid community.
Edit: another benefit from that would be that we could have even MORE balance discussion as with the initial idea, since we'd need to balance every single possible combination of bonusses you can "buy" in the Balance Builder against each other and against the default balance. WOULDN'T THAT BE GREAT?!!!ONE
Another Edit: And if we make the Balance Builder an obligatory part of any multiplayer Balance Fight game, meaning that every team HAS TO build its own balance from it in beforehand, we wouldn't even need to code the game mode itself. I can hardly imagine even ONE team agreeing on ONE balance for that team, provided it consists of more than one member.
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