01-09-2011, 12:10 PM
(This post was last modified: 01-09-2011, 02:12 PM by FraNcoTirAdoR.)
I'm a tiny bit against the current nex charging mechanics too: why cant it just charge up once and leave it charged as it is? (until you shoot it of course) 90 damage and a little buzzling sound so we know its charged and people hear us approaching. It could consume 10 ammo as exchange.
People in close range intensive fight will use nex like Shock Rifle anyways, but on the other part at least moving around with a charged nex wouldnt be as frustrating as it is now. It just completely draws the attention, or maybe its just me, but I find it really frustrating, that I have to keep watching that circle around the crosshair while moving around to maintain full charge just for one hit-or-miss shot.
I also agree that the rocket launcher explosion animation size doesnt represent how much smaller the radius is at all.
People in close range intensive fight will use nex like Shock Rifle anyways, but on the other part at least moving around with a charged nex wouldnt be as frustrating as it is now. It just completely draws the attention, or maybe its just me, but I find it really frustrating, that I have to keep watching that circle around the crosshair while moving around to maintain full charge just for one hit-or-miss shot.
I also agree that the rocket launcher explosion animation size doesnt represent how much smaller the radius is at all.

