01-09-2011, 01:10 PM
(01-09-2011, 08:41 AM)Lee_Stricklin Wrote:(01-09-2011, 07:36 AM)ThePWTULN Wrote: Why put a long range weapon into a mainly close range environment, and vice versa for the close/medium weapon?
Especially since the nex is hit scan, easier to hit with, and the charge when implemented right can make it really hard to use for close range, since your probably not going to get it fully charged when someone is fast approaching you. The rifle is not hit scan and is harder to hit with (especially online) and isn't as effective at long ranges due to how it's made (see not hit scan, bullet has to travel).
That's not particularly relevant to my point. Put it this way: why should a weapon, which is specifically designed to be a long range weapon, replace a medium range weapon in an environment that results in mainly close range combat (i.e. all dm maps) and vice versa?
Besides, can you honestly say that you can tell that the rifle isn't hitscan just from normal gameplay?
(01-09-2011, 12:10 PM)FraNcoTirAdoR Wrote: I'm a tiny bit against the current nex charging mechanics too: why cant it just charge up once and leave it charged as it is? 90 damage and a little buzzling sound so we know its charged and people hear us approaching. It could consume 10 ammo as exchange and charge for a tiny tiny tiny bit longer.
I don't agree 100% with the charging thing too, but I don't think this is the best way to go either. It would just make the nex much easier to use - you only have to worry about charging for a few second, then you'd be free to use other weapons and pull out the nex when you want to and dish out 90 damage!
AKA [~] John Smith on Nexuiz
