(01-09-2011, 10:36 AM)tZork Wrote:How exactly can it NOT be unpredictable if you're being shot from all directions around you in a Deathmatch? Just don't use a RL in DM? Ew, annoying!(01-08-2011, 06:37 PM)FruitieX Wrote:You mean the blowing up of rockets by other ammo? I completely disagree. Its a very good feature from the Nexuiz legacy that sets the game apart from similar games and adds depth to game play. Its unpredictable how exactly? If you foe spam rockets you have a chase to make him eat hes spam by dropping some nads in front of him. How it that random and bullshit? Its easy to see why some ppl consider the game to be heading in a q3/live clone direction when funny / different things are getting removed for the sake of more pro game-play.(01-08-2011, 04:43 AM)tZork Wrote: Does rockets have a shedload of health? Dosent seem like they blow up by by eg mortar fire anymore.This was unpredictable and just bullshit.
(01-09-2011, 08:49 PM)Lee_Stricklin Wrote: I've always found the rifle easier for me to use in medium-long ranges because it always had some kind of delay in the shot for me (I'm actually a bad shot with hit-scan weapons).As far as I know, aiming directly at the target has always resulted in a hit for me. I've never tried to lead my aim or anything, even at very fast, rocketjumping players in Clan Arena
(01-09-2011, 08:49 PM)Lee_Stricklin Wrote: The nex on the other hand has worked for longer ranges because the only delay it had depended on what your ping was.Wrong. Only the effects depend on your ping, if your crosshair is on your target when you fire, you get a hit. (Antilag)
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