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Vore Tournament (game forked from Nexuiz)

#37
Good news to all Vore Tournament fans! Version 0.5.0 was just released tonight, bringing a LOT of new features and improvements. Some features were back-ported from Xonotic... but hey, this is a game forked from Nexuiz which Xonotic is a continue of, so I really just updated everything Smile Anyway, I'll let the release notes talk from here on:

0.5.0 Release Notes:

**** New features:

- Updated to the latest darkplaces engine, which has several changes and improvements (especially better performance compared to the previous VT engine). The 64 bit version is also stable now, compared to the engine a few months ago.

- Lots of new effects and eye candy! This includes the HUD damage blur (proposed for Xonotic too), screen splashes when damaged or in the stomach, over-bloom, and many other effects. You can also see your weapon model inside the stomach now, and Grabber alt fire now uses a swing attack. The green goo will also wash off players now, although slowly.

- When getting swallowed, the volume of sounds and music are smoothly reduced, and music is turned down. This gives a pretty cool effect.

- Special crosshair indicators. One is the "coloring by health" feature from Xonotic. The crosshair will also turn into a (!) symbol when you can swallow an enemy, a (?) symbol when you can swallow a team mate, or a (/) symbol when you cannot swallow a player, making it easier to know.

- Prey now stays in the stomach after being eaten, rather than the predator throwing up their dead body. Even while dead, victims can still see their predator's belly.

- Ambient autotaunts for predators and prey. Predators will laugh when having someone inside their belly, while prey will cry out for help.

- Re-integrated armor system. Vore Tournament now has armor as well! There are no armor pickups (and likely never will be), but armor is self-rechargeable if you don't take any damage for several seconds (similar to Halo).

- Reload system for Grabber weapon, with crosshair ring indicating load (uses my reload code from Xonotic).

- Multi-jump feature (jumping again in the air). Ported from Xonotic, original code by me. By default, you can jump a second time in the air, UT2004 style.

- True type fonts for menu and HUD, like Xonotic. MUCH prettier than the old ones.

**** Bug fixes:

- Only major bugfix I noted was a bug that VT always had. The server tried animating the stomach model like the normal player model (which is a static md3), which caused a lot of console spam. I finally managed to nail down this issue, and prevent the model from being animated. This saves a lot of console spam with "developer 1" enabled, and might prevent some deeper technical issues as well.

**** Known bugs:

- Prey staying in the stomach after they die has a bug. Sometimes, their dead body is still thrown up, and it also collides when it is. The reason for this is still unknown.

- In Keyhunt, if you are inside a player's stomach when the round starts, your team's key can still be given to you (since KH keys are only dropped when you are swallowed). Not a real bug, but it looks ugly and is incorrect. The reason for this is known, and to be fixed in a later release.

- While reloading the Grabber, you may sometimes go below 0 ammo, and be able to reload and keep going down in minus. The reason for this is still unknown.

- Swallowed players still appear on the radar. Not a bug, but it looks ugly and isn't right. To be found and fixed.

**** Planned features:

- Many players requested that swallowing is done slowly rather than instantly. Although this is harder for a 3D project, I will see what I can do in 0.6. No promises though!

- I plan to try improving the media and assets a bit in the next release. Although this depends on what content I'll have available, and to which extent I can adapt it.

End of 0.5.0 Release Notes:

Those are the main changes that come to mind. What would help a lot if anyone is willing, would be any feedback and bug testing of this version. I still don't test Multiplayer with anyone, nor can find all of the bugs by myself.

It would also help the project if players could spread the word about it! This is not a game for vore lovers only, and is currently quite advanced and fully playable for any gamer. Of course, you DO have to not mind vore and furries... but even if you're not specifically into them, VT might still be a game for you Big Grin

Latest version can be downloaded from the SourceForge page. Either download the zip archive, or via the torrent file also posted there (if you do, please seed the torrent as well). Feel free to try it out and let me know what you think Big Grin Have fun!

Screenshots and video below. The first two pics still contain the outdated HUD.

[Image: z255oes6c4785bd1um1z_thumb.jpg] [Image: bkxhdb2y8jtq0d0myww_thumb.jpg] [Image: 66mcg8aejga6yayqf836_thumb.jpg] [Image: bq9w150w8at6r1pkz6lk_thumb.jpg] [Image: hwnzh44xmaj7ugnqmh_thumb.jpg] [Image: ms911slil5b0m0xa1z3r_thumb.jpg] [Image: d8962yxrjz20fw3dhe_thumb.jpg] [Image: fpwbvlulef2nz1w6s61a_thumb.jpg] [Image: puax37dsjwy8irq487sv_thumb.jpg] [Image: izs5pskqveifnqphr46p_thumb.jpg] [Image: cvgq26fs6e8447ljc30_thumb.jpg] [Image: cespxtkgcum323pgs40p_thumb.jpg] [Image: 5ciga4zmm7j69169hz_thumb.jpg] [Image: l9wp13j06of48gcl2_thumb.jpg] [Image: 7j6fuflotz1t8a1oivj_thumb.jpg] [Image: xltoyd2zoyknnulbl436_thumb.jpg] [Image: a4cokipyc77fxt4mpkyq_thumb.jpg] [Image: u3tg6u2m05w5432n533y_thumb.jpg]

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Messages In This Thread
RE: Vore Tournament (game forked from Nexuiz) - by MirceaKitsune - 04-17-2011, 08:44 PM
Hands and bulges - by MirceaKitsune - 03-13-2017, 08:20 AM
Vehicle & Graphics update - by MirceaKitsune - 05-03-2017, 09:22 AM

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