Here is a little sneak peak form an album I'm working on 
I thought you guys might like to have it in the game
[SOURCE]
[MP3 AUDIO]
[OGG AUDIO]
It's ready for mastering, it's quiet but preserves all dynamics of the sound. If you want to feel it - turn it up!.
I think that all stuff should be done like this (i mean music). Without any limiting on master and loudness set as low as needed to avoid clipping. Drums are peaking a lot above the rest as you can see which gives them a lot of punch and clarity. If all music submissions would be delivered as 24-bit FLACs (to avoid quantization noise after mastering) mixed this way, one man could do a mastering job on this material (adjust volumes and squeeze it with JAMin for example) and we'd have a really professional soundtrack for this game
Just an idea...

I thought you guys might like to have it in the game

[SOURCE]
[MP3 AUDIO]
[OGG AUDIO]
It's ready for mastering, it's quiet but preserves all dynamics of the sound. If you want to feel it - turn it up!.
I think that all stuff should be done like this (i mean music). Without any limiting on master and loudness set as low as needed to avoid clipping. Drums are peaking a lot above the rest as you can see which gives them a lot of punch and clarity. If all music submissions would be delivered as 24-bit FLACs (to avoid quantization noise after mastering) mixed this way, one man could do a mastering job on this material (adjust volumes and squeeze it with JAMin for example) and we'd have a really professional soundtrack for this game

Just an idea...
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain

