07-26-2011, 08:06 AM
Okay. Thanks for your detailed feedback 
http://unfamusic.com/5h1+/unfa-HeavyMetal-7.mmpz
Changes I made from v. 6 to v. 7:
- tempo changed from 140 to 143
- Impulse instrument changed
- Clone of 1... beats changed to a faster, more full and fluent beat
- Pad's chords are now more complicated and harmonics should be OK now (not off the key, though it still might be present somewhere)
- Hihats got a second BB track with much louder hits - used to emphesize rhythm and add dramaturgy.
- second pad is now more present in one area where it adds a very nice atmosphere.
- looping ending is now more dramatic and has a short period without the kick and snare action (which is present through the whole track)
- sub bass (Fat Bass) is now present in more parts of the song where the lowest frequency range is a bit empty. Shuld add fullnes and energy to the track.
- some minor changes to the arrangement.
PS:
Marker is a track I use only to see where the loop points should be. Normally I mute it for track export and solo it for exporting a marker "track". Then I load both into audacity and place loop points at the marker tones transients. It works great. and takes out the "where should I place the loop point" dilemma.

http://unfamusic.com/5h1+/unfa-HeavyMetal-7.mmpz
Changes I made from v. 6 to v. 7:
- tempo changed from 140 to 143
- Impulse instrument changed
- Clone of 1... beats changed to a faster, more full and fluent beat
- Pad's chords are now more complicated and harmonics should be OK now (not off the key, though it still might be present somewhere)
- Hihats got a second BB track with much louder hits - used to emphesize rhythm and add dramaturgy.
- second pad is now more present in one area where it adds a very nice atmosphere.
- looping ending is now more dramatic and has a short period without the kick and snare action (which is present through the whole track)
- sub bass (Fat Bass) is now present in more parts of the song where the lowest frequency range is a bit empty. Shuld add fullnes and energy to the track.
- some minor changes to the arrangement.
PS:
Marker is a track I use only to see where the loop points should be. Normally I mute it for track export and solo it for exporting a marker "track". Then I load both into audacity and place loop points at the marker tones transients. It works great. and takes out the "where should I place the loop point" dilemma.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain

