(09-03-2011, 09:51 AM)Mr. Bougo Wrote: \Seriously, ragdoll physics and other simulation stuff have been suggested a lot, and the answer is no, we can't have this, because it takes a lot of cpu time to do it right. Besides, gpl-compatible physics libs are either bad or difficult to work with.
No, it really doesn't, and Darkplaces already has ODE which would make adding ragdolls quite possible.
The problem is, time and time again I keep seeing people say it would be a problem because it would be done server side, but ragdolls should be done client side. Alien Arena and Sauerbraten both do ragdolls clientside, and there is very little overhead. AA uses ODE to do it, Sauerbraten uses a custom Newtonian Particle based engine to accomplish it. Neither have a signifigant hit on performance.



