09-03-2011, 09:25 PM
Ragdolls require skeletal animation. There's a link to the thread where it was discussed, and here is divVerent's (relevant) post:
Ragdolls have also been discussed here and here.
divVerent Wrote:A system for that already exists, but it currently is not used because it requires networking players through CSQC, and we currently have a testing branch for that and it has quite poor performance.
So for the sake of good FPS, it currently looks like we can't do that at this time. The issue is that QuakeC-implemented player movement prediction is much slower than engine-implemented one, but engine-implemented one cannot be used if QuakeC is supposed to modify model properties (e.g. the skeleton).
Ragdolls have also been discussed here and here.




