09-06-2011, 08:39 AM
Samual, i think your the one missing Irritant's point. We dont need to have a full blown csqc player system for this, as there is no valid player input to hes corpse after death - we could simply create a client only entity to all visible player at a death event, then simply let csqc handle it as it will on each client, as it have no game-play impact anymore.
We would be adding a dependency to ODE by this tough, and as pointed out somewhere above - its not to often corpses "live" long enough to benefit much form something like this. At the end of the day i would say its doable but not relay worth the fuss AT THIS TIME as there is far more important things to work on - like above mentioned csqc players.
We would be adding a dependency to ODE by this tough, and as pointed out somewhere above - its not to often corpses "live" long enough to benefit much form something like this. At the end of the day i would say its doable but not relay worth the fuss AT THIS TIME as there is far more important things to work on - like above mentioned csqc players.



