09-06-2011, 09:48 AM
(09-06-2011, 08:39 AM)tZork Wrote: Samual, i think your the one missing Irritant's point. We dont need to have a full blown csqc player system for this, as there is no valid player input to hes corpse after death - we could simply create a client only entity to all visible player at a death event, then simply let csqc handle it as it will on each client, as it have no game-play impact anymore.Forget ODE
We would be adding a dependency to ODE by this tough, and as pointed out somewhere above - its not to often corpses "live" long enough to benefit much form something like this. At the end of the day i would say its doable but not relay worth the fuss AT THIS TIME as there is far more important things to work on - like above mentioned csqc players.
(had discussion on IRC about this too)Plus, there's still problems with THAT idea too -- like syncing the switch from player body on SVQC to fake body in CSQC so that you have no noticeable transition



