My friend C.Brutail, I am underestimated!
I have read all what forseti told me in " http://forums.xonotic.org/showthread.php?tid=2072 " A link posted to him by Maddin, also I did open maps, I followed all maddin's advices in other posts
So
I do anderstand all of 3 compil stages and you confirm what I though and what I have read about that, sorry to have waisted your time but what you wrote does not help :-). Vis calculation is good 'cause the engine does a good job if I r_showtris 1. I conclude It is not a vis problem. Plus r_drawportals 1 give a descent split of areas.
I will follow the Lord Canistra's advice wich is near to what I though.
To compile I use the option (final)(approved)(and recommended) wich is
-meta -v -samplesize 8 -minsamplesize 4
-vis -saveprt
-light -randomsamples -samples 4 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid
-minimap
May be I should twick that! What should I use as command parameters for that kind of map?
anyway, it seems that I face an obscured problem.
Next time I will try to compile only the light stage because they will be only a slight change in the light environment. I am sure it is that stage that is too long in my case.
I forgot to say even I use a low light calculation the compil time still too long.
Ok I accept your help forseti, thank you.
I have read all what forseti told me in " http://forums.xonotic.org/showthread.php?tid=2072 " A link posted to him by Maddin, also I did open maps, I followed all maddin's advices in other posts
So
I do anderstand all of 3 compil stages and you confirm what I though and what I have read about that, sorry to have waisted your time but what you wrote does not help :-). Vis calculation is good 'cause the engine does a good job if I r_showtris 1. I conclude It is not a vis problem. Plus r_drawportals 1 give a descent split of areas.
I will follow the Lord Canistra's advice wich is near to what I though.
To compile I use the option (final)(approved)(and recommended) wich is
-meta -v -samplesize 8 -minsamplesize 4
-vis -saveprt
-light -randomsamples -samples 4 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid
-minimap
May be I should twick that! What should I use as command parameters for that kind of map?
anyway, it seems that I face an obscured problem.
Next time I will try to compile only the light stage because they will be only a slight change in the light environment. I am sure it is that stage that is too long in my case.
I forgot to say even I use a low light calculation the compil time still too long.
(09-14-2011, 02:16 PM)forseti Wrote: If you dont want to share it publicly send us a PM.
Ok I accept your help forseti, thank you.

