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Poll: Decrease carryable weapons?
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4 weapon slots are perfect! (yes)
18.52%
5 18.52%
I got a better idea! (please post below)
0%
0 0%
Rambo has no slots either! (no)
81.48%
22 81.48%
Total 27 vote(s) 100%
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[SUGGESTION] Decrease amount of carryable weapons?

#6
You can use priority lists to bind two or three (or more) weapons on the same key.

Here's my config (on a Dvorak layout) for example (it might be a little outdated)

Code:
unbindall bind ` "toggleconsole" // (id) imp // (01) 230: laser // (02) 231: shotgun // (03) 232: uzi // (04) 233: grenadelauncher // (05) 234: minelayer // (06) 235: electro // (07) 236: crylink // (08) 237: nex // (09) 238: hagar // (10) 239: rocketlauncher // (11) 240: porto // (12) 241: minstanex // (13) 242: hook // (14) 243: hlac // (15) 244: tuba // (16) 245: rifle // (17) 246: fireball // (18) 247: seeker cl_weaponpriority1 "3 2" cl_weaponpriority2 "6 7" cl_weaponpriority3 "8 16 12" cl_weaponpriority4 "17 14 18" cl_weaponpriority5 "9 11" cl_weaponpriority6 "5 15" bind 1 "impulse 230" // laser bind 2 "impulse 221" // uzi, SG bind 3 "impulse 222" // electro, crylink bind ' "impulse 223" // nex, rifle, mnex bind . "impulse 239" // RL bind U "impulse 242" // hook bind P "impulse 224" // fireball, hlac, seeker bind Q "impulse 233" // GL bind SEMICOLON "impulse 225" // hagar, porto bind 4 "impulse 226" // ML, tuba // (movement binds follow...)

EDIT: I guess there must be aliases for these impulses somewhere, that would be more convenient to use.
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Messages In This Thread
RE: Decrease amount of carryable weapons? - by Mr. Bougo - 11-21-2011, 01:32 PM

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