You can use priority lists to bind two or three (or more) weapons on the same key.
Here's my config (on a Dvorak layout) for example (it might be a little outdated)
EDIT: I guess there must be aliases for these impulses somewhere, that would be more convenient to use.
Here's my config (on a Dvorak layout) for example (it might be a little outdated)
Code:
unbindall
bind ` "toggleconsole"
// (id) imp
// (01) 230: laser
// (02) 231: shotgun
// (03) 232: uzi
// (04) 233: grenadelauncher
// (05) 234: minelayer
// (06) 235: electro
// (07) 236: crylink
// (08) 237: nex
// (09) 238: hagar
// (10) 239: rocketlauncher
// (11) 240: porto
// (12) 241: minstanex
// (13) 242: hook
// (14) 243: hlac
// (15) 244: tuba
// (16) 245: rifle
// (17) 246: fireball
// (18) 247: seeker
cl_weaponpriority1 "3 2"
cl_weaponpriority2 "6 7"
cl_weaponpriority3 "8 16 12"
cl_weaponpriority4 "17 14 18"
cl_weaponpriority5 "9 11"
cl_weaponpriority6 "5 15"
bind 1 "impulse 230" // laser
bind 2 "impulse 221" // uzi, SG
bind 3 "impulse 222" // electro, crylink
bind ' "impulse 223" // nex, rifle, mnex
bind . "impulse 239" // RL
bind U "impulse 242" // hook
bind P "impulse 224" // fireball, hlac, seeker
bind Q "impulse 233" // GL
bind SEMICOLON "impulse 225" // hagar, porto
bind 4 "impulse 226" // ML, tuba
// (movement binds follow...)EDIT: I guess there must be aliases for these impulses somewhere, that would be more convenient to use.



![[Image: 4XODR.png]](http://i.imgur.com/4XODR.png)