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Poll: Decrease carryable weapons?
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4 weapon slots are perfect! (yes)
18.52%
5 18.52%
I got a better idea! (please post below)
0%
0 0%
Rambo has no slots either! (no)
81.48%
22 81.48%
Total 27 vote(s) 100%
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[SUGGESTION] Decrease amount of carryable weapons?

#29
(11-22-2011, 05:17 PM)asy7um Wrote: Of course that's not for standard CTF but some extended tzork-like mutator. That way you could offer a lot of weapons while keeping it simple. Adding a bunch of allround classes with different weapon sets (right now there is only one, sg-mg-nex) would rock imo.

It would sux unless you allow players to make their own classes. Which would essentially mean picking up all weapons a player wants (with a limit of e.g. 3-5 guns) before spawning instead of hunting for them in the map. May be a good idea actually.
(11-22-2011, 07:54 PM)Lee_Stricklin Wrote: HLAC and rifle should be ditched completely in my opinion. The HLAC especially is just like another hagar, except that it uses energy instead of explosives.

Thanks to Samual. :) I remember divVerent saying he just likes the HLAC model and wants to think up a new function for it.
chooksta Wrote:640t ought to be enuf for antibody
- microsoft windows
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Messages In This Thread
RE: Decrease amount of carryable weapons? - by naryl - 11-22-2011, 11:18 PM

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