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Poll: Decrease carryable weapons?
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4 weapon slots are perfect! (yes)
18.52%
5 18.52%
I got a better idea! (please post below)
0%
0 0%
Rambo has no slots either! (no)
81.48%
22 81.48%
Total 27 vote(s) 100%
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[SUGGESTION] Decrease amount of carryable weapons?

#37
(11-23-2011, 07:42 AM)Sarge999 Wrote: @tZork
Quote: Wrong game for this, as the pol results clearly show. You could of-course use Xonotic base for sth like this, with its mutator system its fairly easy to make game changing mods in just a few lines.
What do you think of the idea Lord Canistra brought up, which is to have alternative settings, the player can chose from?

Depends on what regard you ask me - as something id try out if it got made? Sure, could be fun. As something I would want in the core game and be willing to code? No, i don't think it fits the core game.

Basically I think Xonotic core gameplay mechanics should be preddy much what it is now, with some improvements and tweaks here and there every now and then. Totally ripping it apart and implementing classes, limited weapons and green flying hogs from mars are things that can be fun, but should be mutators / mods.
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RE: Decrease amount of carryable weapons? - by tZork - 11-24-2011, 01:26 AM

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