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Poll: Decrease carryable weapons?
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4 weapon slots are perfect! (yes)
18.52%
5 18.52%
I got a better idea! (please post below)
0%
0 0%
Rambo has no slots either! (no)
81.48%
22 81.48%
Total 27 vote(s) 100%
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[SUGGESTION] Decrease amount of carryable weapons?

#38
^this.

I totally agree that limiting weapons you can use is not the direction the core gameplay should take. I don't even like tZorks overkill mutator due to that (no offense, I got high respect for your work, tZork). Most of the Xonotic weapons have got some unique characteristics that make them especially effective in certain situations. Collecting all available weapons in a level often is to your advantage, since higher weapon variety actually gives you additional strategical/tactical options and by that expand the playing styles you can go for.

The weapon diversity may be confusing for new players at first, but since you can blast away your opponent with about any weapon if you use it right, new players might as well start off using only a limited range of weapons they learned to use or that are rather easy to use (like MG or nex, if you can aim).

That being said, a classes thing or limited weapon arsenal can be a mod of course, I wouldn't mind but also wouldn't really care. I'm not usually against stuff but this is definitely a thing I wouldn't want to have in the core gameplay. If anyone wants optional restrictions client-side, fine, if she/he codes it, but I wouldn't really see the point.
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Messages In This Thread
RE: Decrease amount of carryable weapons? - by Halogene - 11-24-2011, 04:18 AM

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