Quote:1) Do damage when you land on someone. Preferably insta kill.
Not bad idea, but probably won't happen often, and definitely not insta kill unless height is huge. Maybe transfer of fall damage from one onto other.
Quote:2) Add Shock Combo. Preferably get rid of the alt fire scope on that sniper laser weapon thingy (I'm bad with names) and make it shoot balls. PEW PEW. Srsly, do pros even need a scope?
Already done. See electro weapon, you can hit secondary with primary for larger explosion(s).
Quote:3) In addition to dealing dmg from lazer beam, make the laser sniper weapon thingy shoot sparks when it hits a target or wall dealing minor damage (similar to that ut2004 laser gun thingy).
Unnecessary IMO. But nex's trace could use some improved quality, because it is still a little blurry when zoomed.
Quote:4) Include simple wall jumping like ut2004. I don't want anything sophisticated like warsow.
Not sold on it, but could be.
Quote:5) Get rid of that starting laser jumping weapon thingy and add double jumps like in ut2004. If you wanna jump higher, use rocket launcher or go play Warsow.
Hell no! For both, really, you can already move with tons of speed, double jump would be excessive. UT2004 didn't have bunnyhopping and dodge + double jump was the closest you got to it. You sure don't need it here. And laser is handy because doesn't do much self damage and having separate weapon just for that doesn't hurt your accuracy/efficiency for other weapons.
Quote:6) Make a xonotic wiki.
http://dev.xonotic.org/projects/3/wiki
Quote:7) Remove mortar gun. It's like a redundant version of a rocket launcher albeit weaker. Secondary is pretty useful though. So I propose the inclusion of a new weapon mainly for defense orientated warfare, which Xonotic is completely lacking imo (I don't like the mine gun that's already in the game). Primary would be mortar's secondary, and the alt would be something like a biorifle gooooo!
Hell no again.
Quote:8) Remove auto-healing.
Hell no, at worst I think it's configurable server side, as in Overkill servers have very different autohealing rules than default.

