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[SUGGESTION] Obligatory weapon balance thread!!111!!1!oneone!

#1
Since there is much talk about balance in stermy's thread, I'm making one specifically just for that.

Weapons, which were confirmed to be subject to change:

Mg primary - into chaingun. Also, arc cannon may replace its functionality, but it remains to be seen.
Nex/rifle- confirmed by devs to be unified, details are hazy, but current model is supposed to stay.
Crylink secondary - I'm not sure, who said it, but there was saying, that it isn't done yet. And I hope so, as it's pretty crap now.

Extra ideas:
1)Make melee available for every weapon.
For:
-it's more logical (why should sg be the only weapon you can swing?)
-you no longer have to switch to sg to butt somebody
-you can vary dmg for each weapon (eg. bulky RL will do more dmg on hit than small laser).
-it would free secondary on sg for some new idea (faster refire + more spread? Charging to fire a burst? Incendiary rounds? Anything goes).
Against:
-it requires separate button to execute
-not clear, how to count accuracy/efficiency - either make separate "slot" on stats screen for all fish attacks or include every attack for respective weapon it is executed with.

2)Increase strength for AERIAL electro combos (as in detonating ball while it's still in the air). Detonating balls on the ground is easy and fine the way it is, but aerial combos are much harder and should be more rewarding. IIRC, it did 80 dmg max in Nexuiz, and if it didn't change, it's pretty low. IMO either radius and dmg should be upped, or combo (aerial only) could emit some particles randomly for extra dmg.
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Obligatory weapon balance thread!!111!!1!oneone! - by rafallus - 02-14-2012, 04:52 PM

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