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[SUGGESTION] Obligatory weapon balance thread!!111!!1!oneone!

#2
I don't think there's much too discuss, a lot of it is fine and we now have a very solid base too work off too improve it up till 1.0, and can't discuss stuff like the chaingun and arc cannon until it's implemented.

No too melee on all weapons, it's what make's it unique on shotgun and it means you have too switch too that weapon too use it. A retractable blade that comes out when it swings or something would make sense on it, not sure if this is possible too animate/add with possibly a new model?

I mean, if it got added too all weapons I probably wouldn't actually care that much, but is there a need too do so is what I'm asking myself.

Electro, I heard a few people say they think it's too weak, I personally don't think it's too bad, but again not too bothered if it gets increased.

Crylink Secondary isn't too horrific, I use it, but it's too weak I've found out, even when I hit quite a few with it, no one ever dies so damage is really too low with it.

I don't think there's any more then the points you raised that need too be addressed, otherwise it's just tinkering for no reason.
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RE: Obligatory weapon balance thread!!111!!1!oneone! - by kojn^ - 02-14-2012, 05:24 PM

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