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[SUGGESTION] Obligatory weapon balance thread!!111!!1!oneone!

#7
Discussion of this kind would be way more sensible if you put specific pro/against use case for every wepon change. Otherwise its mostly rant along "increase this because it should be icreased" lines.
As for me, I would leave nex primary/secondary as it is now (its a hallmark weapon of these games). Electro secondary (not combo) may well be strenghtened but only in ctf - this would be "stop chasing me" weapon for the flag carrier. A good use case. In dm any high-damage area weapon serves mainly to messy the game play, especially when there are newbies around.
And on more controversial topics. For CTF game play you may try and strenghten the laser. An in particular, seek a way to bring laser pad-jumps in and to increase the forward push, so that laser is not about wall jumps only/mainly. This opens the doors to sensible porting of several very heavily played maps from Nexuiz to Xonotic (mental, mentalrespaced, evil, gasoline, facing_worlds, ...). In Nexuiz, CTF was heavily about laser and I say It was nicely thought out and unique game play. As I said this goes for CTF, in DM laser is/was not as essential.
My 2cents Smile
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RE: Obligatory weapon balance thread!!111!!1!oneone! - by _Subzero_ - 02-15-2012, 10:12 AM

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