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[SUGGESTION] Obligatory weapon balance thread!!111!!1!oneone!

#8
(02-15-2012, 10:12 AM)_Subzero_ Wrote: For CTF game play you may try and strenghten the laser. An in particular, seek a way to bring laser pad-jumps in and to increase the forward push, so that laser is not about wall jumps only/mainly. This opens the doors to sensible porting of several very heavily played maps from Nexuiz to Xonotic (mental, mentalrespaced, evil, gasoline, facing_worlds, ...). In Nexuiz, CTF was heavily about laser and I say It was nicely thought out and unique game play. As I said this goes for CTF, in DM laser is/was not as essential.

while i agree about nexuiz/ctf/laser thing you mention, i don't think making a different balance sets for every gamemode is that good idea.
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
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RE: Obligatory weapon balance thread!!111!!1!oneone! - by kuniu the frogg - 02-15-2012, 10:19 AM

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