02-15-2012, 10:19 AM
(This post was last modified: 02-15-2012, 10:25 AM by kuniu the frogg.)
(02-15-2012, 10:12 AM)_Subzero_ Wrote: For CTF game play you may try and strenghten the laser. An in particular, seek a way to bring laser pad-jumps in and to increase the forward push, so that laser is not about wall jumps only/mainly. This opens the doors to sensible porting of several very heavily played maps from Nexuiz to Xonotic (mental, mentalrespaced, evil, gasoline, facing_worlds, ...). In Nexuiz, CTF was heavily about laser and I say It was nicely thought out and unique game play. As I said this goes for CTF, in DM laser is/was not as essential.
while i agree about nexuiz/ctf/laser thing you mention, i don't think making a different balance sets for every gamemode is that good idea.
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Frogg on Instagram

