Quote:Discussion of this kind would be way more sensible if you put specific pro/against use case for every wepon change. Otherwise its mostly rant along "increase this because it should be icreased" lines.
Actually, all three changes I listed were confirmed by at least one dev (and except Crylink secondary, which was only mentioned in passing, there was usually major ongoing discussion about it), which is why I don't elaborate on either three. But I happen to agree with all of them, and I expect end result to improve balance.
As for electro, IMO it's not too weak and well-balanced in 3 of 4 ways to use it I have in my mind:
1)Spam primary
2)Spam secondary
3)Spam secondary, then set off with primary.
Aerial combo is only thing that IMO could be pumped up as I don't find that much incentive in attempting to do that with current damage - you can't spam balls too much, which in itself is good, but as a side effect you cannot attempt aerial combos very frequently.

