(02-15-2012, 11:33 AM)Mirio Wrote:(02-15-2012, 10:12 AM)_Subzero_ Wrote: This opens the doors to sensible porting of several very heavily played maps from Nexuiz to Xonotic (mental, mentalrespaced, evil, gasoline, facing_worlds, ...).
Pleaseeeee no.
The popularity of those maps has nothing (except the Nex -> huge damage/push force in Nexuiz) to do with weapon balance.
They are just very open, space, easy to camp -> Easy to get kills.
Actually these maps are now more about laser than nex (unless 1vs1) - come and see for yourself
But I see no problem in removing nex from em for Xonotic
(a good idea at least in mental(respaced)/gasoline, evil possibly too, but it does have enough cover from nex) One exception could be facing_worlds. This one is indeed about traversing huge space under massive nex fire from above. Very unusuall game play, something you dont typically find in other maps. You seldom see 10 score in there. Yet it has suprisingly solid fun base in DCC.@rafallus
"There is no reason those maps couldn't work now."
"Could work" is a long shot from "played to its fullest".

