02-15-2012, 04:28 PM
Basing any argument on gameplay / balance on what works or not on mentalspace of facing_worlds is.. not a good idea. Dont get me wrong, the maps have a 'right to be', but craping up weapons because those maps have their inherit issues is not the way to go. I think the current "nex system" is the lesser evil, as if fixes the old issues w/o being horribly blocking or castrated.
My take on current balance is that its many a bit too "balanced" (as in everything is effective), and perhaps this is one reason why overkill has gained a steady following. If someone can laser me to death while im stacked 200/200 and whiling a monstrous rocket launcher, wheres the initiative for me to even grab that RL? Don't take this as harsh critic of the current balance, imo its better then nexuiz ever was, but rather as food for tough.
My take on current balance is that its many a bit too "balanced" (as in everything is effective), and perhaps this is one reason why overkill has gained a steady following. If someone can laser me to death while im stacked 200/200 and whiling a monstrous rocket launcher, wheres the initiative for me to even grab that RL? Don't take this as harsh critic of the current balance, imo its better then nexuiz ever was, but rather as food for tough.

