Quote:My intention was that ppl start thinking out actual in-game use for the tweaks they propose. Most discussion thus far goes along this (poor Smile ) lines: "I see three use for this weapon: primary/secondary/combo" - so what? - "make this more damage because its difficult to do it" - ok, but when exactly would you try to do it and why? - and main (pseudo-)argument "this weapon is well balanced" - ok but what does it mean its "well balanced"? Does it mean its equall to each one other weapon in each one combat situation? I dont think that is what you want in a game... In other words lets not hide behind "balance" non-starters, lets came up with specific in-game use cases. Then you can argue if some idea enriches or, quite opposite, trivializes the game experience.
Wait, are you putting up a straw man? Of course no weapon can be equally effective in every single combat situation - otherwise you'd have a death ray.
If you think electro is NOT balanced overall, I do think it's you who should come up with an example, why. Other than weak aerial combo (and I believe I explained adequately, why I think so), I don't see weakness (OR overpower) in any other way of using this weapon, therefore I don't believe it's necessary of me to elaborate on those.
Quote:"There is no reason those maps couldn't work now."
"Could work" is a long shot from "played to its fullest".
Again, what exactly in your opinion is wrong with, say, space-elevator, on normal weapons, and prevents the map from being "played to the fullest", as you claim?

