(02-16-2012, 07:29 AM)Mirio Wrote: Ok, I'm not done yet.
(02-15-2012, 11:55 PM)_Subzero_ Wrote: And facing_words also doesn't have any issue with nex, as it is precisely about dodging nex campers - its just a different gameplay in this map.
No issue you with Nex, but you have to dodge all the Nex campers... How is that possible?!
I don't know. The only reason you can think like that is that Nexuiz players are not that good anymore.
Maybe play this map vs. uhm.. let's say kojn, fisume and/or asyyy (probably one of them would be enough already) and then we can talk again.
Let me explain it differently.
Its not an issue its a _feature_. This map is played specifically for a trench warfare. And don't get wrong impression - there are good nex aimers in Nexuiz, and nex there is by far stronger than in Xonotic. That is why typical outcome in this map is something like 2:1 after 15 minutes. This is obviousely an unusual map and atypical gameplay. I know that many players wouldn't enjoy it. I personally would not play it more than, say, once an evening. Still, I enjoy it, and it so happens that map is recognized in Laid Back - it is played once in a while, precisely because its something different than a typical pro-offensive map.
@tZork
This deffinitely could be a part of the reason why laser-padjumps are erratic. In Nexuiz, pads would bump projectile weapons but I never saw them bumping laser (and I saw it in Xonotic). I would say bumping rocker/mortar granade/the like/ is a combat feature. Bumping laser is more of a visual effect, worth in my opinion far less than laser jamping off pads.



